Teaching the 'Stay' Command with Distractions: The 3 D's
"Stay" is easy to teach in a quiet living room. "Stay" is incredibly hard to keep when a squirrel runs by.
If your dog breaks their stay the moment you walk away or open a door, you haven't failed. You just haven't taught the three pillars of proofing: Duration, Distance, and Distraction (The 3 D's).
Most owners try to increase all three at once. "Stay!" (then they walk 20 feet away at a park). The dog fails because that is too hard. You must build them separately.
Phase 1: Duration (Time)
Goal: The dog stays in place while you stand right next to them.
- Ask for "Sit" or "Down."
- Say "Stay" (Use a flat palm hand signal).
- Wait 1 second.
- Say "Yes!" and treat.
- Release ("Okay!").
- Repeat, increasing time: 2s, 5s, 10s, 30s. Rule: Don't move your feet yet. Just build patience.
Phase 2: Distance (Space)
Goal: You move away, but keep duration short.
- Ask for "Stay."
- Take one step back.
- Immediately step back to the dog.
- "Yes!" + Treat.
- The Yo-Yo Game: Step back, return, treat. Step back 2 steps, return, treat. Rule: Always return to the dog to feed them. If you call them to you for the treat, you are teaching "Recall," not "Stay."
Phase 3: Distraction (The Real World)
Goal: Staying while things happen. Start easy (indoors).
- "Stay."
- Wave your arm. (Return and treat).
- Clap your hands. (Return and treat).
- Jog in place. (Return and treat).
- Bounce a ball. (Return and treat). If they break the stay: "Ah-ah!" (gentle no), put them back in the exact same spot, and try again with a milder distraction.
The Release Word
This is critical. A stay effectively never ends until you say it ends.
- Pick a word: "Free," "Okay," "Break."
- Say it cheerfully and throw a party.
- If you don't have a release word, the dog decides when stay is over (usually when they get bored).
Troubleshooting: "He always breaks when I turn my back."
Dogs rely on eye contact. Turning your back is a huge difficulty spike.
- Fix: Practice turning your back for 1 second, then turning around and rewarding. Build up to walking away.
Conclusion
A solid Stay is a safety cue (preventing door dashing). Build it slow.
- Duration (Time)
- Distance (Feet)
- Distraction (Squirrels) Only work on one 'D' at a time.
